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https://github.com/godotengine/godot
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67 lines
3.6 KiB
C++
67 lines
3.6 KiB
C++
/**************************************************************************/
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/* editor_theme.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_THEME_H
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#define EDITOR_THEME_H
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#include "scene/resources/theme.h"
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class EditorTheme : public Theme {
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GDCLASS(EditorTheme, Theme);
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static Vector<StringName> editor_theme_types;
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uint32_t generated_hash = 0;
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uint32_t generated_fonts_hash = 0;
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uint32_t generated_icons_hash = 0;
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public:
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virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
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virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
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virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
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virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
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virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
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virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
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void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }
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uint32_t get_generated_hash() const { return generated_hash; }
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void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }
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uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }
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void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }
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uint32_t get_generated_icons_hash() const { return generated_icons_hash; }
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static void initialize();
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static void finalize();
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};
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#endif // EDITOR_THEME_H
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