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https://github.com/godotengine/godot
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149 lines
6.1 KiB
C++
149 lines
6.1 KiB
C++
/**************************************************************************/
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/* tile_set_scenes_collection_source_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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#include "editor/editor_inspector.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/2d/tile_set.h"
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class Button;
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class ItemList;
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class Label;
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class EditorFileDialog;
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class TileSetScenesCollectionSourceEditor : public HBoxContainer {
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GDCLASS(TileSetScenesCollectionSourceEditor, HBoxContainer);
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private:
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// -- Proxy object for an atlas source, needed by the inspector --
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class TileSetScenesCollectionProxyObject : public Object {
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GDCLASS(TileSetScenesCollectionProxyObject, Object);
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private:
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Ref<TileSet> tile_set;
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TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
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int source_id = -1;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void set_id(int p_id);
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int get_id();
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void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
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};
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// -- Proxy object for a tile, needed by the inspector --
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class SceneTileProxyObject : public Object {
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GDCLASS(SceneTileProxyObject, Object);
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private:
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TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
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TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
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int source_id;
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int scene_id;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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// Update the proxyed object.
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void edit(TileSetScenesCollectionSource *p_tile_set_atlas_source, int p_scene_id);
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SceneTileProxyObject(TileSetScenesCollectionSourceEditor *p_tiles_set_scenes_collection_source_editor) {
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tile_set_scenes_collection_source_editor = p_tiles_set_scenes_collection_source_editor;
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}
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};
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private:
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bool read_only = false;
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Ref<TileSet> tile_set;
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TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
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int tile_set_source_id = -1;
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bool tile_set_scenes_collection_source_changed_needs_update = false;
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// Source inspector.
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TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object = nullptr;
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Label *scenes_collection_source_inspector_label = nullptr;
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EditorInspector *scenes_collection_source_inspector = nullptr;
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// Tile inspector.
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SceneTileProxyObject *tile_proxy_object = nullptr;
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Label *tile_inspector_label = nullptr;
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EditorInspector *tile_inspector = nullptr;
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ItemList *scene_tiles_list = nullptr;
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Button *scene_tile_add_button = nullptr;
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Button *scene_tile_delete_button = nullptr;
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EditorFileDialog *scene_select_dialog = nullptr;
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void _tile_set_scenes_collection_source_changed();
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void _scenes_collection_source_proxy_object_changed(const String &p_what);
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void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_ud);
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void _scenes_list_item_activated(int p_index);
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void _source_add_pressed();
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void _scene_file_selected(const String &p_path);
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void _source_delete_pressed();
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// Update methods.
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void _update_source_inspector();
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void _update_tile_inspector();
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void _update_scenes_list();
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void _update_action_buttons();
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
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TileSetScenesCollectionSourceEditor();
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~TileSetScenesCollectionSourceEditor();
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};
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#endif // TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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