mirror of
https://github.com/godotengine/godot
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53 lines
3.1 KiB
C++
53 lines
3.1 KiB
C++
/**************************************************************************/
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/* packed_scene_translation_parser_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
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#define PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
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#include "editor/editor_translation_parser.h"
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class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
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GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
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// Scene Node's properties that contain translation strings.
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HashSet<String> lookup_properties;
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// Properties from specific Nodes that should be ignored.
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HashMap<String, Vector<String>> exception_list;
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public:
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virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
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bool match_property(const String &p_property_name, const String &p_node_type);
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virtual void get_recognized_extensions(List<String> *r_extensions) const override;
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PackedSceneEditorTranslationParserPlugin();
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};
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#endif // PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
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