godot/editor/plugins/navigation_obstacle_2d_editor_plugin.cpp
aaronp64 3b30c65880 Allow editing NavigationObstacle2D shape
Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information.

Fixes #91795
2024-05-12 08:40:43 -04:00

75 lines
3.8 KiB
C++

/**************************************************************************/
/* navigation_obstacle_2d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
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/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "navigation_obstacle_2d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
Node2D *NavigationObstacle2DEditor::_get_node() const {
return node;
}
void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<NavigationObstacle2D>(p_polygon);
}
Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const {
return node->get_vertices();
}
void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
node->set_vertices(p_polygon);
}
void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(node, "set_vertices", p_polygon);
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
}
void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
}
void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(node, "set_vertices", p_polygon);
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
}
NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") {
}