mirror of
https://github.com/godotengine/godot
synced 2024-09-05 12:18:25 +00:00
200 lines
7.6 KiB
C++
200 lines
7.6 KiB
C++
/**************************************************************************/
|
|
/* material_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef MATERIAL_EDITOR_PLUGIN_H
|
|
#define MATERIAL_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_inspector.h"
|
|
#include "editor/plugins/editor_plugin.h"
|
|
#include "editor/plugins/editor_resource_conversion_plugin.h"
|
|
#include "scene/resources/3d/primitive_meshes.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class Camera3D;
|
|
class ColorRect;
|
|
class DirectionalLight3D;
|
|
class HBoxContainer;
|
|
class MeshInstance3D;
|
|
class SubViewport;
|
|
class SubViewportContainer;
|
|
class Button;
|
|
|
|
class MaterialEditor : public Control {
|
|
GDCLASS(MaterialEditor, Control);
|
|
|
|
Vector2 rot;
|
|
|
|
SubViewportContainer *vc_2d = nullptr;
|
|
SubViewport *viewport_2d = nullptr;
|
|
HBoxContainer *layout_2d = nullptr;
|
|
ColorRect *rect_instance = nullptr;
|
|
|
|
SubViewportContainer *vc = nullptr;
|
|
SubViewport *viewport = nullptr;
|
|
Node3D *rotation = nullptr;
|
|
MeshInstance3D *sphere_instance = nullptr;
|
|
MeshInstance3D *box_instance = nullptr;
|
|
DirectionalLight3D *light1 = nullptr;
|
|
DirectionalLight3D *light2 = nullptr;
|
|
Camera3D *camera = nullptr;
|
|
Ref<CameraAttributesPractical> camera_attributes;
|
|
|
|
Ref<SphereMesh> sphere_mesh;
|
|
Ref<BoxMesh> box_mesh;
|
|
|
|
HBoxContainer *layout_3d = nullptr;
|
|
|
|
Ref<Material> material;
|
|
|
|
Button *sphere_switch = nullptr;
|
|
Button *box_switch = nullptr;
|
|
Button *light_1_switch = nullptr;
|
|
Button *light_2_switch = nullptr;
|
|
|
|
struct ThemeCache {
|
|
Ref<Texture2D> light_1_icon;
|
|
Ref<Texture2D> light_2_icon;
|
|
Ref<Texture2D> sphere_icon;
|
|
Ref<Texture2D> box_icon;
|
|
Ref<Texture2D> checkerboard;
|
|
} theme_cache;
|
|
|
|
void _on_light_1_switch_pressed();
|
|
void _on_light_2_switch_pressed();
|
|
void _on_sphere_switch_pressed();
|
|
void _on_box_switch_pressed();
|
|
|
|
protected:
|
|
virtual void _update_theme_item_cache() override;
|
|
void _notification(int p_what);
|
|
void gui_input(const Ref<InputEvent> &p_event) override;
|
|
void _update_rotation();
|
|
|
|
public:
|
|
void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
|
|
MaterialEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
|
|
Ref<Environment> env;
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
|
|
void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value);
|
|
|
|
EditorInspectorPluginMaterial();
|
|
};
|
|
|
|
class MaterialEditorPlugin : public EditorPlugin {
|
|
GDCLASS(MaterialEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "Material"; }
|
|
|
|
MaterialEditorPlugin();
|
|
};
|
|
|
|
class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
#endif // MATERIAL_EDITOR_PLUGIN_H
|