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https://github.com/godotengine/godot
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123 lines
4.3 KiB
C++
123 lines
4.3 KiB
C++
/**************************************************************************/
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/* gradient_texture_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/plugins/editor_plugin.h"
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class Button;
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class EditorSpinSlider;
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class GradientTexture2D;
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class GradientTexture2DEdit : public Control {
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GDCLASS(GradientTexture2DEdit, Control);
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enum Handle {
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HANDLE_NONE,
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HANDLE_FROM,
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HANDLE_TO
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};
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Ref<GradientTexture2D> texture;
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bool snap_enabled = false;
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int snap_count = 0;
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TextureRect *checkerboard = nullptr;
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Handle hovered = HANDLE_NONE;
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Handle grabbed = HANDLE_NONE;
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Point2 initial_grab_pos;
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Size2 handle_size;
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Point2 offset;
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Size2 size;
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Point2 _get_handle_pos(const Handle p_handle);
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Handle get_handle_at(const Vector2 &p_pos);
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void set_fill_pos(const Vector2 &p_pos);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _draw();
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protected:
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void _notification(int p_what);
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public:
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void set_texture(Ref<GradientTexture2D> &p_texture);
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void set_snap_enabled(bool p_snap_enabled);
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void set_snap_count(int p_snap_count);
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GradientTexture2DEdit();
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};
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class GradientTexture2DEditor : public VBoxContainer {
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GDCLASS(GradientTexture2DEditor, VBoxContainer);
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Ref<GradientTexture2D> texture;
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Button *reverse_button = nullptr;
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Button *snap_button = nullptr;
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EditorSpinSlider *snap_count_edit = nullptr;
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GradientTexture2DEdit *texture_editor_rect = nullptr;
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void _reverse_button_pressed();
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void _set_snap_enabled(bool p_enabled);
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void _set_snap_count(int p_snap_count);
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protected:
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void _notification(int p_what);
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public:
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static const int DEFAULT_SNAP;
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void set_texture(Ref<GradientTexture2D> &p_texture);
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GradientTexture2DEditor();
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};
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class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class GradientTexture2DEditorPlugin : public EditorPlugin {
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GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
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public:
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GradientTexture2DEditorPlugin();
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};
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#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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