godot/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
2024-04-27 11:59:58 -07:00

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3.5 KiB
C++

/**************************************************************************/
/* gpu_particles_collision_sdf_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
#define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/resources/material.h"
struct EditorProgress;
class EditorFileDialog;
class HBoxContainer;
class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
GPUParticlesCollisionSDF3D *col_sdf = nullptr;
HBoxContainer *bake_hb = nullptr;
Button *bake = nullptr;
EditorFileDialog *probe_file = nullptr;
static EditorProgress *tmp_progress;
static void bake_func_begin(int p_steps);
static void bake_func_step(int p_step, const String &p_description);
static void bake_func_end();
void _bake();
void _sdf_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual String get_name() const override { return "GPUParticlesCollisionSDF3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
GPUParticlesCollisionSDF3DEditorPlugin();
~GPUParticlesCollisionSDF3DEditorPlugin();
};
#endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H