godot/editor/plugins/gizmos/audio_listener_3d_gizmo_plugin.cpp
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00

58 lines
3.1 KiB
C++

/**************************************************************************/
/* audio_listener_3d_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/**************************************************************************/
#include "audio_listener_3d_gizmo_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/audio_listener_3d.h"
AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
create_icon_material("audio_listener_3d_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoAudioListener3D"), EditorStringName(EditorIcons)));
}
bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
}
String AudioListener3DGizmoPlugin::get_gizmo_name() const {
return "AudioListener3D";
}
int AudioListener3DGizmoPlugin::get_priority() const {
return -1;
}
void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}