godot/editor/plugins/editor_preview_plugins.h
2024-02-21 10:44:21 +01:00

189 lines
7.6 KiB
C++

/**************************************************************************/
/* editor_preview_plugins.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_PREVIEW_PLUGINS_H
#define EDITOR_PREVIEW_PLUGINS_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_resource_preview.h"
class ScriptLanguage;
void post_process_preview(Ref<Image> p_image);
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorTexturePreviewPlugin();
};
class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorImagePreviewPlugin();
};
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorPackedScenePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorPackedScenePreviewPlugin();
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID sphere;
RID sphere_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
RID camera_attributes;
DrawRequester draw_requester;
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual void abort() override;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
};
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorScriptPreviewPlugin, EditorResourcePreviewGenerator);
Ref<Texture2D> _generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const;
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorScriptPreviewPlugin();
};
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorAudioStreamPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorAudioStreamPreviewPlugin();
};
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID mesh_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
RID camera_attributes;
DrawRequester draw_requester;
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual void abort() override;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
RID viewport;
RID viewport_texture;
RID canvas;
RID canvas_item;
DrawRequester draw_requester;
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
virtual void abort() override;
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
};
class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
EditorGradientPreviewPlugin();
};
#endif // EDITOR_PREVIEW_PLUGINS_H