godot/editor/plugins/cpu_particles_3d_editor_plugin.h
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00

87 lines
3.7 KiB
C++

/**************************************************************************/
/* cpu_particles_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
class CPUParticles3DEditor : public GPUParticles3DEditorBase {
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
enum Menu {
MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART,
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
};
ConfirmationDialog *generate_aabb = nullptr;
SpinBox *generate_seconds = nullptr;
CPUParticles3D *node = nullptr;
void _generate_aabb();
void _menu_option(int);
friend class CPUParticles3DEditorPlugin;
virtual void _generate_emission_points() override;
protected:
void _notification(int p_notification);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(CPUParticles3D *p_particles);
CPUParticles3DEditor();
};
class CPUParticles3DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
CPUParticles3DEditor *particles_editor = nullptr;
public:
virtual String get_name() const override { return "CPUParticles3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
CPUParticles3DEditorPlugin();
~CPUParticles3DEditorPlugin();
};
#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H