mirror of
https://github.com/godotengine/godot
synced 2024-09-05 13:28:28 +00:00
![Yuri Sizov](/assets/img/avatar_default.png)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
87 lines
3.8 KiB
C++
87 lines
3.8 KiB
C++
/**************************************************************************/
|
|
/* editor_title_bar.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_title_bar.h"
|
|
|
|
void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) {
|
|
if (!can_move) {
|
|
return;
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
if (mm.is_valid() && moving) {
|
|
if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
|
|
Window *w = Object::cast_to<Window>(get_viewport());
|
|
if (w) {
|
|
Point2 mouse = DisplayServer::get_singleton()->mouse_get_position();
|
|
w->set_position(mouse - click_pos);
|
|
}
|
|
} else {
|
|
moving = false;
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
if (mb.is_valid() && has_point(mb->get_position())) {
|
|
Window *w = Object::cast_to<Window>(get_viewport());
|
|
if (w) {
|
|
if (mb->get_button_index() == MouseButton::LEFT) {
|
|
if (mb->is_pressed()) {
|
|
click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position();
|
|
moving = true;
|
|
} else {
|
|
moving = false;
|
|
}
|
|
}
|
|
if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
|
|
if (DisplayServer::get_singleton()->window_maximize_on_title_dbl_click()) {
|
|
if (w->get_mode() == Window::MODE_WINDOWED) {
|
|
w->set_mode(Window::MODE_MAXIMIZED);
|
|
} else if (w->get_mode() == Window::MODE_MAXIMIZED) {
|
|
w->set_mode(Window::MODE_WINDOWED);
|
|
}
|
|
} else if (DisplayServer::get_singleton()->window_minimize_on_title_dbl_click()) {
|
|
w->set_mode(Window::MODE_MINIMIZED);
|
|
}
|
|
moving = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorTitleBar::set_can_move_window(bool p_enabled) {
|
|
can_move = p_enabled;
|
|
set_process_input(can_move);
|
|
}
|
|
|
|
bool EditorTitleBar::get_can_move_window() const {
|
|
return can_move;
|
|
}
|