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Default shortcuts use the first or second letter of each word. This also adds a new shortcut to toggle the last opened bottom panel. On editor startup, this defaults to the first panel in the list (which is the Output panel).
87 lines
3.8 KiB
C++
87 lines
3.8 KiB
C++
/**************************************************************************/
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/* editor_bottom_panel.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_BOTTOM_PANEL_H
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#define EDITOR_BOTTOM_PANEL_H
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#include "scene/gui/panel_container.h"
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class Button;
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class ConfigFile;
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class EditorToaster;
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class HBoxContainer;
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class LinkButton;
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class VBoxContainer;
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class EditorBottomPanel : public PanelContainer {
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GDCLASS(EditorBottomPanel, PanelContainer);
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struct BottomPanelItem {
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String name;
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Control *control = nullptr;
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Button *button = nullptr;
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};
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Vector<BottomPanelItem> items;
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VBoxContainer *item_vbox = nullptr;
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HBoxContainer *bottom_hbox = nullptr;
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HBoxContainer *button_hbox = nullptr;
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EditorToaster *editor_toaster = nullptr;
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LinkButton *version_btn = nullptr;
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Button *expand_button = nullptr;
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Control *last_opened_control = nullptr;
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void _switch_by_control(bool p_visible, Control *p_control);
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void _switch_to_item(bool p_visible, int p_idx);
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void _expand_button_toggled(bool p_pressed);
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void _version_button_pressed();
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bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);
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protected:
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void _notification(int p_what);
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public:
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void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
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void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
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Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
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void remove_item(Control *p_item);
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void make_item_visible(Control *p_item, bool p_visible = true);
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void move_item_to_end(Control *p_item);
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void hide_bottom_panel();
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void toggle_last_opened_bottom_panel();
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EditorBottomPanel();
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};
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#endif // EDITOR_BOTTOM_PANEL_H
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