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https://github.com/godotengine/godot
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83 lines
4.4 KiB
C++
83 lines
4.4 KiB
C++
/**************************************************************************/
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/* editor_export_platform_pc.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_EXPORT_PLATFORM_PC_H
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#define EDITOR_EXPORT_PLATFORM_PC_H
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#include "editor_export_platform.h"
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class EditorExportPlatformPC : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
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private:
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Ref<ImageTexture> logo;
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String name;
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String os_name;
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int chmod_flags = -1;
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
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virtual void get_export_options(List<ExportOption> *r_options) const override;
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virtual String get_name() const override;
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virtual String get_os_name() const override;
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virtual Ref<Texture2D> get_logo() const override;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
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virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;
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virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; };
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virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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void set_name(const String &p_name);
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void set_os_name(const String &p_name);
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void set_logo(const Ref<Texture2D> &p_logo);
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void add_platform_feature(const String &p_feature);
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virtual void get_platform_features(List<String> *r_features) const override;
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
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int get_chmod_flags() const;
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void set_chmod_flags(int p_flags);
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virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
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return Error::OK;
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}
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};
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#endif // EDITOR_EXPORT_PLATFORM_PC_H
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