godot/editor/export/editor_export_platform_pc.cpp
2024-04-10 12:00:04 +02:00

269 lines
10 KiB
C++

/**************************************************************************/
/* editor_export_platform_pc.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_export_platform_pc.h"
#include "core/config/project_settings.h"
#include "scene/resources/image_texture.h"
void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
if (p_preset->get("texture_format/s3tc_bptc")) {
r_features->push_back("s3tc");
r_features->push_back("bptc");
}
if (p_preset->get("texture_format/etc2_astc")) {
r_features->push_back("etc2");
r_features->push_back("astc");
}
// PC platforms only have one architecture per export, since
// we export a single executable instead of a bundle.
r_features->push_back(p_preset->get("binary_format/architecture"));
}
void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) const {
String ext_filter = (get_os_name() == "Windows") ? "*.exe" : "";
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_wrapper", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc_bptc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2_astc"), false));
}
String EditorExportPlatformPC::get_name() const {
return name;
}
String EditorExportPlatformPC::get_os_name() const {
return os_name;
}
Ref<Texture2D> EditorExportPlatformPC::get_logo() const {
return logo;
}
bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
String err;
bool valid = false;
// Look for export templates (first official, and if defined custom templates).
String arch = p_preset->get("binary_format/architecture");
bool dvalid = exists_export_template(get_template_file_name("debug", arch), &err);
bool rvalid = exists_export_template(get_template_file_name("release", arch), &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
if (p_preset->get("custom_template/release") != "") {
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
valid = dvalid || rvalid;
r_missing_templates = !valid;
bool uses_s3tc_bptc = p_preset->get("texture_format/s3tc_bptc");
bool uses_etc2_astc = p_preset->get("texture_format/etc2_astc");
if (!uses_s3tc_bptc && !uses_etc2_astc) {
valid = false;
err += TTR("A texture format must be selected to export the project. Please select at least one texture format.");
}
if (!err.is_empty()) {
r_error = err;
}
return valid;
}
bool EditorExportPlatformPC::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
return true;
}
Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
Error err = prepare_template(p_preset, p_debug, p_path, p_flags);
if (err == OK) {
err = modify_template(p_preset, p_debug, p_path, p_flags);
}
if (err == OK) {
err = export_project_data(p_preset, p_debug, p_path, p_flags);
}
return err;
}
Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
if (!DirAccess::exists(p_path.get_base_dir())) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("The given export path doesn't exist."));
return ERR_FILE_BAD_PATH;
}
String custom_debug = p_preset->get("custom_template/debug");
String custom_release = p_preset->get("custom_template/release");
String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
if (template_path.is_empty()) {
template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", p_preset->get("binary_format/architecture")));
}
if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), vformat(TTR("Template file not found: \"%s\"."), template_path));
return ERR_FILE_NOT_FOUND;
}
// Matching the extensions in platform/windows/console_wrapper_windows.cpp
static const char *const wrapper_extensions[] = {
".console.exe",
"_console.exe",
" console.exe",
"console.exe",
nullptr,
};
int con_wrapper_mode = p_preset->get("debug/export_console_wrapper");
bool copy_wrapper = (con_wrapper_mode == 1 && p_debug) || (con_wrapper_mode == 2);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir_recursive(p_path.get_base_dir());
Error err = da->copy(template_path, p_path, get_chmod_flags());
if (err == OK && copy_wrapper) {
for (int i = 0; wrapper_extensions[i]; ++i) {
const String wrapper_path = template_path.get_basename() + wrapper_extensions[i];
if (FileAccess::exists(wrapper_path)) {
err = da->copy(wrapper_path, p_path.get_basename() + ".console.exe", get_chmod_flags());
break;
}
}
}
if (err != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
return err;
}
return err;
}
Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
String pck_path;
if (p_preset->get("binary_format/embed_pck")) {
pck_path = p_path;
} else {
pck_path = p_path.get_basename() + ".pck";
}
Vector<SharedObject> so_files;
int64_t embedded_pos;
int64_t embedded_size;
Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
if (err == OK && p_preset->get("binary_format/embed_pck")) {
if (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) {
add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
return ERR_INVALID_PARAMETER;
}
err = fixup_embedded_pck(p_path, embedded_pos, embedded_size);
}
if (err == OK && !so_files.is_empty()) {
// If shared object files, copy them.
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < so_files.size() && err == OK; i++) {
String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
String target_path;
if (so_files[i].target.is_empty()) {
target_path = p_path.get_base_dir();
} else {
target_path = p_path.get_base_dir().path_join(so_files[i].target);
da->make_dir_recursive(target_path);
}
target_path = target_path.path_join(src_path.get_file());
if (da->dir_exists(src_path)) {
err = da->make_dir_recursive(target_path);
if (err == OK) {
err = da->copy_dir(src_path, target_path, -1, true);
}
} else {
err = da->copy(src_path, target_path);
if (err == OK) {
err = sign_shared_object(p_preset, p_debug, target_path);
}
}
}
}
return err;
}
Error EditorExportPlatformPC::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
return OK;
}
void EditorExportPlatformPC::set_name(const String &p_name) {
name = p_name;
}
void EditorExportPlatformPC::set_os_name(const String &p_name) {
os_name = p_name;
}
void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
logo = p_logo;
}
void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const {
r_features->push_back("pc"); // Identify PC platforms as such.
r_features->push_back(get_os_name().to_lower()); // OS name is a feature.
}
void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
}
int EditorExportPlatformPC::get_chmod_flags() const {
return chmod_flags;
}
void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
chmod_flags = p_flags;
}