godot/editor/export/editor_export_platform.h
2024-04-19 07:55:08 -07:00

260 lines
12 KiB
C++

/**************************************************************************/
/* editor_export_platform.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_EXPORT_PLATFORM_H
#define EDITOR_EXPORT_PLATFORM_H
class EditorFileSystemDirectory;
struct EditorProgress;
#include "core/io/dir_access.h"
#include "core/io/zip_io.h"
#include "core/os/shared_object.h"
#include "editor_export_preset.h"
#include "scene/gui/rich_text_label.h"
#include "scene/main/node.h"
#include "scene/resources/image_texture.h"
class EditorExportPlugin;
const String ENV_SCRIPT_ENCRYPTION_KEY = "GODOT_SCRIPT_ENCRYPTION_KEY";
class EditorExportPlatform : public RefCounted {
GDCLASS(EditorExportPlatform, RefCounted);
protected:
static void _bind_methods();
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
enum ExportMessageType {
EXPORT_MESSAGE_NONE,
EXPORT_MESSAGE_INFO,
EXPORT_MESSAGE_WARNING,
EXPORT_MESSAGE_ERROR,
};
struct ExportMessage {
ExportMessageType msg_type;
String category;
String text;
};
private:
struct SavedData {
uint64_t ofs = 0;
uint64_t size = 0;
bool encrypted = false;
Vector<uint8_t> md5;
CharString path_utf8;
bool operator<(const SavedData &p_data) const {
return path_utf8 < p_data.path_utf8;
}
};
struct PackData {
Ref<FileAccess> f;
Vector<SavedData> file_ofs;
EditorProgress *ep = nullptr;
Vector<SharedObject> *so_files = nullptr;
};
struct ZipData {
void *zip = nullptr;
EditorProgress *ep = nullptr;
};
Vector<ExportMessage> messages;
void _export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths);
void _export_find_customized_resources(const Ref<EditorExportPreset> &p_preset, EditorFileSystemDirectory *p_dir, EditorExportPreset::FileExportMode p_mode, HashSet<String> &p_paths);
void _export_find_dependencies(const String &p_path, HashSet<String> &p_paths);
static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude);
void _edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude);
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
struct FileExportCache {
uint64_t source_modified_time = 0;
String source_md5;
String saved_path;
bool used = false;
};
bool _export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
bool _export_customize_array(Array &array, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
bool _export_customize_object(Object *p_object, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
bool _export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
bool _is_editable_ancestor(Node *p_root, Node *p_node);
String _export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save);
String _get_script_encryption_key(const Ref<EditorExportPreset> &p_preset) const;
protected:
struct ExportNotifier {
ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
~ExportNotifier();
};
HashSet<String> get_features(const Ref<EditorExportPreset> &p_preset, bool p_debug) const;
bool exists_export_template(const String &template_file_name, String *err) const;
String find_export_template(const String &template_file_name, String *err = nullptr) const;
void gen_export_flags(Vector<String> &r_flags, int p_flags);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
virtual void zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
Error ssh_run_on_remote(const String &p_host, const String &p_port, const Vector<String> &p_ssh_args, const String &p_cmd_args, String *r_out = nullptr, int p_port_fwd = -1) const;
Error ssh_run_on_remote_no_wait(const String &p_host, const String &p_port, const Vector<String> &p_ssh_args, const String &p_cmd_args, OS::ProcessID *r_pid = nullptr, int p_port_fwd = -1) const;
Error ssh_push_to_remote(const String &p_host, const String &p_port, const Vector<String> &p_scp_args, const String &p_src_file, const String &p_dst_file) const;
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const = 0;
struct ExportOption {
PropertyInfo option;
Variant default_value;
bool update_visibility = false;
bool required = false;
ExportOption(const PropertyInfo &p_info, const Variant &p_default, bool p_update_visibility = false, bool p_required = false) :
option(p_info),
default_value(p_default),
update_visibility(p_update_visibility),
required(p_required) {
}
ExportOption() {}
};
virtual Ref<EditorExportPreset> create_preset();
virtual bool is_executable(const String &p_path) const { return false; }
virtual void clear_messages() { messages.clear(); }
virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
ExportMessage msg;
msg.category = p_category;
msg.text = p_message;
msg.msg_type = p_type;
messages.push_back(msg);
switch (p_type) {
case EXPORT_MESSAGE_INFO: {
print_line(vformat("%s: %s", msg.category, msg.text));
} break;
case EXPORT_MESSAGE_WARNING: {
WARN_PRINT(vformat("%s: %s", msg.category, msg.text));
} break;
case EXPORT_MESSAGE_ERROR: {
ERR_PRINT(vformat("%s: %s", msg.category, msg.text));
} break;
default:
break;
}
}
virtual int get_message_count() const {
return messages.size();
}
virtual ExportMessage get_message(int p_index) const {
ERR_FAIL_INDEX_V(p_index, messages.size(), ExportMessage());
return messages[p_index];
}
virtual ExportMessageType get_worst_message_type() const {
ExportMessageType worst_type = EXPORT_MESSAGE_NONE;
for (int i = 0; i < messages.size(); i++) {
worst_type = MAX(worst_type, messages[i].msg_type);
}
return worst_type;
}
static Vector<String> get_forced_export_files();
virtual bool fill_log_messages(RichTextLabel *p_log, Error p_err);
virtual void get_export_options(List<ExportOption> *r_options) const = 0;
virtual bool should_update_export_options() { return false; }
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const { return true; }
virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const { return String(); }
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
virtual Ref<Texture2D> get_logo() const = 0;
Error export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
Error save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
Error save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
virtual bool poll_export() { return false; }
virtual int get_options_count() const { return 0; }
virtual String get_options_tooltip() const { return ""; }
virtual Ref<ImageTexture> get_option_icon(int p_index) const;
virtual String get_option_label(int p_device) const { return ""; }
virtual String get_option_tooltip(int p_device) const { return ""; }
virtual String get_device_architecture(int p_device) const { return ""; }
enum DebugFlags {
DEBUG_FLAG_DUMB_CLIENT = 1,
DEBUG_FLAG_REMOTE_DEBUG = 2,
DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
DEBUG_FLAG_VIEW_COLLISIONS = 8,
DEBUG_FLAG_VIEW_NAVIGATION = 16,
};
virtual void cleanup() {}
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
virtual Ref<Texture2D> get_run_icon() const { return get_logo(); }
bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const = 0;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const = 0;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) const = 0;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0;
virtual String get_debug_protocol() const { return "tcp://"; }
EditorExportPlatform();
};
#endif // EDITOR_EXPORT_PLATFORM_H