godot/servers
2021-12-15 17:54:15 +03:00
..
audio Rename VideoPlayer to VideoStreamPlayer for consistency 2021-12-06 19:01:28 +01:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Merge pull request #55736 from nekomatata/physics-apply-forces 2021-12-10 17:16:28 -07:00
physics_3d Merge pull request #55736 from nekomatata/physics-apply-forces 2021-12-10 17:16:28 -07:00
rendering Fix shader array parsing in variable declaration 2021-12-15 17:54:15 +03:00
text align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_2d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
rendering_server.h Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
text_server.h align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00