godot/modules/openxr/editor
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
..
openxr_action_editor.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_action_editor.h Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_action_map_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
openxr_action_map_editor.h Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_action_set_editor.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_action_set_editor.h Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_editor_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
openxr_editor_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
openxr_interaction_profile_editor.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_interaction_profile_editor.h Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
openxr_select_action_dialog.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
openxr_select_action_dialog.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
openxr_select_interaction_profile_dialog.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
openxr_select_interaction_profile_dialog.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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