godot/modules/navigation
2022-04-26 15:00:00 +03:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py
godot_navigation_server.cpp Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
godot_navigation_server.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
nav_map.cpp Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
nav_map.h Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp Fix navmesh baking 2022-04-08 21:01:59 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00
register_types.h
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00