godot/main
Juan Linietsky 407b16ab00
Debug CanvasItem redraw
I wanted to add this tool for years and always forget. This command line option:

```
$ godot.exe -e --debug-canvas-item-redraw
```

Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:

* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.

To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
main.h Fix thread IDs. 2023-04-24 15:13:58 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
performance.cpp Fix 'Navigation Process' monitor initialization 2023-01-13 23:47:31 +01:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00