godot/scene/main
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
canvas_item.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_item.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
node.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
scene_tree.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
timer.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
viewport.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
viewport.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
window.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
window.h Fixes to X11, still pretty broken 2020-03-26 15:50:00 +01:00