godot/platform/ios
A Thousand Ships a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
api
doc_classes Merge pull request #89790 from bruvzg/ios_safe_delete 2024-04-29 13:00:30 +02:00
export Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
app_delegate.h
app_delegate.mm Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
detect.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h [iOS] Fix sensors orientation. 2024-04-23 12:59:24 +03:00
display_server_ios.mm Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
godot_view.h
godot_view.mm [iOS] Fix sensors orientation. 2024-04-23 12:59:24 +03:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios.mm Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios_terminal_logger.h
ios_terminal_logger.mm
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h
keyboard_input_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main.m
os_ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
os_ios.mm Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h
platform_gl.h
README.md
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
SCsub SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation