godot/core/input
Rémi Verschelde 3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input.cpp Consolidate the fact that Input is meant to be final 2022-08-22 14:37:25 +02:00
input.h Consolidate the fact that Input is meant to be final 2022-08-22 14:37:25 +02:00
input_builders.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
input_event.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00