mirror of
https://github.com/godotengine/godot
synced 2024-09-18 20:31:31 +00:00
379 lines
17 KiB
C++
379 lines
17 KiB
C++
/**************************************************************************/
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/* register_server_types.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "register_server_types.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "audio/audio_effect.h"
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#include "audio/audio_stream.h"
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#include "audio/effects/audio_effect_amplify.h"
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#include "audio/effects/audio_effect_capture.h"
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#include "audio/effects/audio_effect_chorus.h"
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#include "audio/effects/audio_effect_compressor.h"
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#include "audio/effects/audio_effect_delay.h"
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#include "audio/effects/audio_effect_distortion.h"
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#include "audio/effects/audio_effect_eq.h"
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#include "audio/effects/audio_effect_filter.h"
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#include "audio/effects/audio_effect_hard_limiter.h"
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#include "audio/effects/audio_effect_limiter.h"
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#include "audio/effects/audio_effect_panner.h"
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#include "audio/effects/audio_effect_phaser.h"
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#include "audio/effects/audio_effect_pitch_shift.h"
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#include "audio/effects/audio_effect_record.h"
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#include "audio/effects/audio_effect_reverb.h"
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#include "audio/effects/audio_effect_spectrum_analyzer.h"
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#include "audio/effects/audio_effect_stereo_enhance.h"
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#include "audio/effects/audio_stream_generator.h"
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#include "audio_server.h"
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#include "camera/camera_feed.h"
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#include "camera_server.h"
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#include "debugger/servers_debugger.h"
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#include "display/native_menu.h"
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#include "display_server.h"
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#include "movie_writer/movie_writer.h"
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#include "movie_writer/movie_writer_mjpeg.h"
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#include "movie_writer/movie_writer_pngwav.h"
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#include "rendering/renderer_compositor.h"
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#include "rendering/renderer_rd/framebuffer_cache_rd.h"
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#include "rendering/renderer_rd/storage_rd/render_data_rd.h"
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#include "rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
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#include "rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
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#include "rendering/renderer_rd/uniform_set_cache_rd.h"
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#include "rendering/rendering_device.h"
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#include "rendering/rendering_device_binds.h"
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#include "rendering/storage/render_data.h"
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#include "rendering/storage/render_scene_buffers.h"
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#include "rendering/storage/render_scene_data.h"
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#include "rendering_server.h"
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#include "servers/rendering/shader_types.h"
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#include "text/text_server_dummy.h"
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#include "text/text_server_extension.h"
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#include "text_server.h"
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// 2D physics and navigation.
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#include "navigation_server_2d.h"
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#include "physics_2d/godot_physics_server_2d.h"
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#include "physics_server_2d.h"
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#include "physics_server_2d_wrap_mt.h"
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#include "servers/extensions/physics_server_2d_extension.h"
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// 3D physics and navigation (3D navigation is needed for 2D).
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#include "navigation_server_3d.h"
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#ifndef _3D_DISABLED
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#include "physics_3d/godot_physics_server_3d.h"
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#include "physics_server_3d.h"
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#include "physics_server_3d_wrap_mt.h"
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#include "servers/extensions/physics_server_3d_extension.h"
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#include "xr/xr_body_tracker.h"
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#include "xr/xr_face_tracker.h"
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#include "xr/xr_hand_tracker.h"
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#include "xr/xr_interface.h"
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#include "xr/xr_interface_extension.h"
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#include "xr/xr_positional_tracker.h"
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#include "xr_server.h"
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#endif // _3D_DISABLED
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ShaderTypes *shader_types = nullptr;
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#ifndef _3D_DISABLED
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static PhysicsServer3D *_createGodotPhysics3DCallback() {
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#ifdef THREADS_ENABLED
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bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
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#else
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bool using_threads = false;
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#endif
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PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
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return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
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}
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#endif // _3D_DISABLED
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static PhysicsServer2D *_createGodotPhysics2DCallback() {
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#ifdef THREADS_ENABLED
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bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
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#else
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bool using_threads = false;
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#endif
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PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
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return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
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}
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static bool has_server_feature_callback(const String &p_feature) {
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if (RenderingServer::get_singleton()) {
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if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
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return true;
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}
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}
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return false;
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}
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static MovieWriterMJPEG *writer_mjpeg = nullptr;
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static MovieWriterPNGWAV *writer_pngwav = nullptr;
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void register_server_types() {
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OS::get_singleton()->benchmark_begin_measure("Servers", "Register Extensions");
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shader_types = memnew(ShaderTypes);
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GDREGISTER_CLASS(TextServerManager);
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GDREGISTER_ABSTRACT_CLASS(TextServer);
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GDREGISTER_CLASS(TextServerExtension);
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GDREGISTER_CLASS(TextServerDummy);
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GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
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GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
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Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
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OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
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GDREGISTER_ABSTRACT_CLASS(DisplayServer);
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GDREGISTER_ABSTRACT_CLASS(RenderingServer);
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GDREGISTER_CLASS(AudioServer);
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GDREGISTER_CLASS(NativeMenu);
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GDREGISTER_CLASS(CameraServer);
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GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
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GDREGISTER_CLASS(AudioStream);
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GDREGISTER_CLASS(AudioStreamPlayback);
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GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
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GDREGISTER_CLASS(AudioStreamMicrophone);
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GDREGISTER_CLASS(AudioStreamRandomizer);
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GDREGISTER_VIRTUAL_CLASS(AudioEffect);
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GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
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GDREGISTER_CLASS(AudioEffectEQ);
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GDREGISTER_CLASS(AudioEffectFilter);
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GDREGISTER_CLASS(AudioBusLayout);
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GDREGISTER_CLASS(AudioStreamGenerator);
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GDREGISTER_ABSTRACT_CLASS(AudioStreamGeneratorPlayback);
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{
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//audio effects
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GDREGISTER_CLASS(AudioEffectAmplify);
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GDREGISTER_CLASS(AudioEffectReverb);
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GDREGISTER_CLASS(AudioEffectLowPassFilter);
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GDREGISTER_CLASS(AudioEffectHighPassFilter);
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GDREGISTER_CLASS(AudioEffectBandPassFilter);
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GDREGISTER_CLASS(AudioEffectNotchFilter);
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GDREGISTER_CLASS(AudioEffectBandLimitFilter);
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GDREGISTER_CLASS(AudioEffectLowShelfFilter);
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GDREGISTER_CLASS(AudioEffectHighShelfFilter);
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GDREGISTER_CLASS(AudioEffectEQ6);
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GDREGISTER_CLASS(AudioEffectEQ10);
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GDREGISTER_CLASS(AudioEffectEQ21);
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GDREGISTER_CLASS(AudioEffectDistortion);
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GDREGISTER_CLASS(AudioEffectStereoEnhance);
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GDREGISTER_CLASS(AudioEffectPanner);
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GDREGISTER_CLASS(AudioEffectChorus);
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GDREGISTER_CLASS(AudioEffectDelay);
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GDREGISTER_CLASS(AudioEffectCompressor);
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GDREGISTER_CLASS(AudioEffectLimiter);
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GDREGISTER_CLASS(AudioEffectHardLimiter);
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GDREGISTER_CLASS(AudioEffectPitchShift);
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GDREGISTER_CLASS(AudioEffectPhaser);
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GDREGISTER_CLASS(AudioEffectRecord);
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GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
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GDREGISTER_ABSTRACT_CLASS(AudioEffectSpectrumAnalyzerInstance);
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GDREGISTER_CLASS(AudioEffectCapture);
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}
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GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
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GDREGISTER_CLASS(RDTextureFormat);
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GDREGISTER_CLASS(RDTextureView);
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GDREGISTER_CLASS(RDAttachmentFormat);
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GDREGISTER_CLASS(RDFramebufferPass);
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GDREGISTER_CLASS(RDSamplerState);
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GDREGISTER_CLASS(RDVertexAttribute);
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GDREGISTER_CLASS(RDUniform);
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GDREGISTER_CLASS(RDPipelineRasterizationState);
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GDREGISTER_CLASS(RDPipelineMultisampleState);
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GDREGISTER_CLASS(RDPipelineDepthStencilState);
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GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
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GDREGISTER_CLASS(RDPipelineColorBlendState);
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GDREGISTER_CLASS(RDShaderSource);
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GDREGISTER_CLASS(RDShaderSPIRV);
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GDREGISTER_CLASS(RDShaderFile);
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GDREGISTER_CLASS(RDPipelineSpecializationConstant);
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GDREGISTER_ABSTRACT_CLASS(RenderData);
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GDREGISTER_CLASS(RenderDataExtension);
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GDREGISTER_CLASS(RenderDataRD);
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GDREGISTER_ABSTRACT_CLASS(RenderSceneData);
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GDREGISTER_CLASS(RenderSceneDataExtension);
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GDREGISTER_CLASS(RenderSceneDataRD);
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GDREGISTER_CLASS(RenderSceneBuffersConfiguration);
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GDREGISTER_ABSTRACT_CLASS(RenderSceneBuffers);
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GDREGISTER_CLASS(RenderSceneBuffersExtension);
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GDREGISTER_CLASS(RenderSceneBuffersRD);
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GDREGISTER_CLASS(FramebufferCacheRD);
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GDREGISTER_CLASS(UniformSetCacheRD);
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GDREGISTER_CLASS(CameraFeed);
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GDREGISTER_VIRTUAL_CLASS(MovieWriter);
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ServersDebugger::initialize();
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// Physics 2D
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GDREGISTER_CLASS(PhysicsServer2DManager);
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
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GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
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GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
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GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
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GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
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GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState2D);
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GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState2D);
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GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
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GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
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GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
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GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
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GDREGISTER_CLASS(PhysicsTestMotionResult2D);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
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PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
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PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
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GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
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GDREGISTER_CLASS(NavigationPathQueryParameters2D);
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GDREGISTER_CLASS(NavigationPathQueryResult2D);
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#ifndef _3D_DISABLED
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// Physics 3D
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GDREGISTER_CLASS(PhysicsServer3DManager);
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
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GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
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GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
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GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
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GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState3D);
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GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState3D);
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GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
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GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
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GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
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GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
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GDREGISTER_CLASS(PhysicsTestMotionResult3D);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
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PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
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PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
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GDREGISTER_ABSTRACT_CLASS(XRInterface);
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GDREGISTER_CLASS(XRBodyTracker);
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GDREGISTER_CLASS(XRFaceTracker);
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GDREGISTER_CLASS(XRHandTracker);
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GDREGISTER_CLASS(XRInterfaceExtension); // can't register this as virtual because we need a creation function for our extensions.
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GDREGISTER_CLASS(XRPose);
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GDREGISTER_CLASS(XRPositionalTracker);
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GDREGISTER_CLASS(XRServer);
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#endif // _3D_DISABLED
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GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
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GDREGISTER_CLASS(NavigationPathQueryParameters3D);
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GDREGISTER_CLASS(NavigationPathQueryResult3D);
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writer_mjpeg = memnew(MovieWriterMJPEG);
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MovieWriter::add_writer(writer_mjpeg);
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writer_pngwav = memnew(MovieWriterPNGWAV);
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MovieWriter::add_writer(writer_pngwav);
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OS::get_singleton()->benchmark_end_measure("Servers", "Register Extensions");
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}
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void unregister_server_types() {
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OS::get_singleton()->benchmark_begin_measure("Servers", "Unregister Extensions");
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ServersDebugger::deinitialize();
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memdelete(shader_types);
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memdelete(writer_mjpeg);
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memdelete(writer_pngwav);
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OS::get_singleton()->benchmark_end_measure("Servers", "Unregister Extensions");
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}
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void register_server_singletons() {
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OS::get_singleton()->benchmark_begin_measure("Servers", "Register Singletons");
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Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("NativeMenu", NativeMenu::get_singleton(), "NativeMenu"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton(), "NavigationServer2D"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton(), "NavigationServer3D"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
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#ifndef _3D_DISABLED
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
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#endif // _3D_DISABLED
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OS::get_singleton()->benchmark_end_measure("Servers", "Register Singletons");
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}
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