godot/drivers/gles3
Rémi Verschelde 3b6d697676
Merge pull request #70133 from lyuma/negative_scale_backface
Flip culling when rendering a camera with negative scale
2022-12-17 12:22:18 +01:00
..
effects Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
storage Merge pull request #70087 from clayjohn/mesh-aabb 2022-12-17 12:21:01 +01:00
rasterizer_canvas_gles3.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
rasterizer_canvas_gles3.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
rasterizer_gles3.cpp Implement boot image in OpenGL3 renderer 2022-12-16 13:27:33 -08:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Flip culling when rendering a camera with negative scale 2022-12-15 16:12:10 -08:00
rasterizer_scene_gles3.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
SCsub
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00