godot/servers
2020-02-27 17:42:53 +01:00
..
arvr Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
camera
physics Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky 2020-02-26 18:59:50 +01:00
arvr_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
arvr_server.h
audio_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio_server.h
camera_server.cpp
camera_server.h
navigation_2d_server.cpp
navigation_2d_server.h
navigation_server.cpp Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
navigation_server.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
physics_2d_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d_server.h
physics_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_server.h
register_server_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_server.h