godot/scene
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
2d Fix inverted use of Camera2D.offset_v 2020-02-29 16:50:33 -07:00
3d ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
animation Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gui Improve UX of drive letters 2020-03-03 10:38:34 +01:00
main Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
resources Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00