godot/drivers
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
alsa Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
alsamidi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coreaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coremidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dummy Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
png PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pulseaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
spirv-reflect Fix various GCC compilation warnings after Vulkan merge 2020-02-14 10:02:31 +01:00
unix Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
vulkan Merge pull request #36792 from akien-mga/vulkan-better-debug-prints 2020-03-04 20:31:02 +01:00
wasapi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
windows Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
winmidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
xaudio2 Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00