godot/modules/gltf
2022-09-02 13:57:02 +02:00
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doc_classes Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
editor Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
extensions
structures Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
gltf_document.h
gltf_document_extension.cpp
gltf_document_extension.h
gltf_document_extension_convert_importer_mesh.cpp
gltf_document_extension_convert_importer_mesh.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.