godot/scene
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
..
2d Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
3d Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
animation Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
audio Simplify AudioStreamPolyphonic 2023-01-23 10:47:01 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint 2023-01-27 00:22:23 +01:00
main Added assertion check 2023-01-26 16:10:32 +01:00
resources Handle gltf binary 2023-01-27 02:02:02 -08:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code 2023-01-22 16:22:45 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00