godot/modules/multiplayer/multiplayer_debugger.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

135 lines
4.6 KiB
C++

/**************************************************************************/
/* multiplayer_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_DEBUGGER_H
#define MULTIPLAYER_DEBUGGER_H
#include "core/debugger/engine_profiler.h"
#include "core/os/os.h"
class MultiplayerSynchronizer;
class MultiplayerDebugger {
public:
struct RPCNodeInfo {
ObjectID node;
String node_path;
int incoming_rpc = 0;
int incoming_size = 0;
int outgoing_rpc = 0;
int outgoing_size = 0;
};
struct RPCFrame {
Vector<RPCNodeInfo> infos;
Array serialize();
bool deserialize(const Array &p_arr);
};
struct SyncInfo {
ObjectID synchronizer;
ObjectID config;
ObjectID root_node;
int incoming_syncs = 0;
int incoming_size = 0;
int outgoing_syncs = 0;
int outgoing_size = 0;
void write_to_array(Array &r_arr) const;
bool read_from_array(const Array &p_arr, int p_offset);
SyncInfo() {}
SyncInfo(MultiplayerSynchronizer *p_sync);
};
struct ReplicationFrame {
HashMap<ObjectID, SyncInfo> infos;
Array serialize();
bool deserialize(const Array &p_arr);
};
private:
class BandwidthProfiler : public EngineProfiler {
protected:
struct BandwidthFrame {
uint32_t timestamp;
int packet_size;
};
int bandwidth_in_ptr = 0;
Vector<BandwidthFrame> bandwidth_in;
int bandwidth_out_ptr = 0;
Vector<BandwidthFrame> bandwidth_out;
uint64_t last_bandwidth_time = 0;
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
public:
void toggle(bool p_enable, const Array &p_opts);
void add(const Array &p_data);
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
};
class RPCProfiler : public EngineProfiler {
private:
HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node);
public:
void toggle(bool p_enable, const Array &p_opts);
void add(const Array &p_data);
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
};
class ReplicationProfiler : public EngineProfiler {
private:
HashMap<ObjectID, SyncInfo> sync_data;
uint64_t last_profile_time = 0;
public:
void toggle(bool p_enable, const Array &p_opts);
void add(const Array &p_data);
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
};
static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
public:
static void initialize();
static void deinitialize();
};
#endif // MULTIPLAYER_DEBUGGER_H