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https://github.com/godotengine/godot
synced 2024-11-02 14:43:31 +00:00
d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
333 lines
12 KiB
C++
333 lines
12 KiB
C++
/**************************************************************************/
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/* multiplayer_debugger.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multiplayer_debugger.h"
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#include "multiplayer_synchronizer.h"
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#include "scene_replication_config.h"
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#include "core/debugger/engine_debugger.h"
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#include "scene/main/node.h"
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List<Ref<EngineProfiler>> multiplayer_profilers;
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void MultiplayerDebugger::initialize() {
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Ref<BandwidthProfiler> bandwidth;
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bandwidth.instantiate();
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bandwidth->bind("multiplayer:bandwidth");
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multiplayer_profilers.push_back(bandwidth);
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Ref<RPCProfiler> rpc_profiler;
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rpc_profiler.instantiate();
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rpc_profiler->bind("multiplayer:rpc");
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multiplayer_profilers.push_back(rpc_profiler);
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Ref<ReplicationProfiler> replication_profiler;
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replication_profiler.instantiate();
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replication_profiler->bind("multiplayer:replication");
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multiplayer_profilers.push_back(replication_profiler);
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EngineDebugger::register_message_capture("multiplayer", EngineDebugger::Capture(nullptr, &_capture));
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}
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void MultiplayerDebugger::deinitialize() {
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multiplayer_profilers.clear();
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}
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Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
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if (p_msg == "cache") {
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Array out;
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for (int i = 0; i < p_args.size(); i++) {
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ObjectID id = p_args[i].operator ObjectID();
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Object *obj = ObjectDB::get_instance(id);
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ERR_CONTINUE(!obj);
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if (Object::cast_to<SceneReplicationConfig>(obj)) {
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out.push_back(id);
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out.push_back(obj->get_class());
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out.push_back(((SceneReplicationConfig *)obj)->get_path());
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} else if (Object::cast_to<Node>(obj)) {
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out.push_back(id);
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out.push_back(obj->get_class());
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out.push_back(String(((Node *)obj)->get_path()));
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} else {
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ERR_FAIL_V(FAILED);
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}
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}
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EngineDebugger::get_singleton()->send_message("multiplayer:cache", out);
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return OK;
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}
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ERR_FAIL_V(FAILED);
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}
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// BandwidthProfiler
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int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
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ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
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int total_bandwidth = 0;
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uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
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uint64_t final_timestamp = timestamp - 1000;
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int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
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while (i != p_pointer && p_buffer[i].packet_size > 0) {
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if (p_buffer[i].timestamp < final_timestamp) {
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return total_bandwidth;
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}
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total_bandwidth += p_buffer[i].packet_size;
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i = (i + p_buffer.size() - 1) % p_buffer.size();
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}
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ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
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return total_bandwidth;
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}
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void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) {
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if (!p_enable) {
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bandwidth_in.clear();
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bandwidth_out.clear();
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} else {
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bandwidth_in_ptr = 0;
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bandwidth_in.resize(16384); // ~128kB
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for (int i = 0; i < bandwidth_in.size(); ++i) {
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bandwidth_in.write[i].packet_size = -1;
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}
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bandwidth_out_ptr = 0;
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bandwidth_out.resize(16384); // ~128kB
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for (int i = 0; i < bandwidth_out.size(); ++i) {
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bandwidth_out.write[i].packet_size = -1;
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}
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}
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}
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void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) {
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ERR_FAIL_COND(p_data.size() < 3);
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const String inout = p_data[0];
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int time = p_data[1];
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int size = p_data[2];
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if (inout == "in") {
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bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
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bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
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bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
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} else if (inout == "out") {
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bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
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bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
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bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
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}
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}
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void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
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if (pt - last_bandwidth_time > 200) {
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last_bandwidth_time = pt;
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int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
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int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
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Array arr;
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arr.push_back(incoming_bandwidth);
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arr.push_back(outgoing_bandwidth);
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EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
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}
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}
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// RPCProfiler
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Array MultiplayerDebugger::RPCFrame::serialize() {
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Array arr;
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arr.push_back(infos.size() * 6);
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for (int i = 0; i < infos.size(); ++i) {
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arr.push_back(uint64_t(infos[i].node));
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arr.push_back(infos[i].node_path);
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arr.push_back(infos[i].incoming_rpc);
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arr.push_back(infos[i].incoming_size);
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arr.push_back(infos[i].outgoing_rpc);
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arr.push_back(infos[i].outgoing_size);
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}
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return arr;
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}
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bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
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ERR_FAIL_COND_V(p_arr.size() < 1, false);
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uint32_t size = p_arr[0];
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ERR_FAIL_COND_V(size % 6, false);
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ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
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infos.resize(size / 6);
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int idx = 1;
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for (uint32_t i = 0; i < size / 6; i++) {
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infos.write[i].node = uint64_t(p_arr[idx]);
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infos.write[i].node_path = p_arr[idx + 1];
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infos.write[i].incoming_rpc = p_arr[idx + 2];
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infos.write[i].incoming_size = p_arr[idx + 3];
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infos.write[i].outgoing_rpc = p_arr[idx + 4];
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infos.write[i].outgoing_size = p_arr[idx + 5];
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idx += 6;
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}
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return true;
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}
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void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
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if (rpc_node_data.has(p_node)) {
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return;
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}
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rpc_node_data.insert(p_node, RPCNodeInfo());
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rpc_node_data[p_node].node = p_node;
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rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
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}
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void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
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rpc_node_data.clear();
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}
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void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
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ERR_FAIL_COND(p_data.size() != 3);
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const String what = p_data[0];
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const ObjectID id = p_data[1];
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const int size = p_data[2];
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init_node(id);
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RPCNodeInfo &info = rpc_node_data[id];
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if (what == "rpc_in") {
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info.incoming_rpc++;
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info.incoming_size += size;
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} else if (what == "rpc_out") {
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info.outgoing_rpc++;
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info.outgoing_size += size;
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}
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}
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void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
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if (pt - last_profile_time > 100) {
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last_profile_time = pt;
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RPCFrame frame;
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for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
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frame.infos.push_back(E.value);
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}
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rpc_node_data.clear();
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EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
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}
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}
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// ReplicationProfiler
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MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) {
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ERR_FAIL_COND(!p_sync);
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synchronizer = p_sync->get_instance_id();
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if (p_sync->get_replication_config().is_valid()) {
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config = p_sync->get_replication_config()->get_instance_id();
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}
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if (p_sync->get_root_node()) {
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root_node = p_sync->get_root_node()->get_instance_id();
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}
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}
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void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const {
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r_arr.push_back(synchronizer);
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r_arr.push_back(config);
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r_arr.push_back(root_node);
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r_arr.push_back(incoming_syncs);
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r_arr.push_back(incoming_size);
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r_arr.push_back(outgoing_syncs);
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r_arr.push_back(outgoing_size);
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}
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bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) {
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ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false);
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synchronizer = int64_t(p_arr[p_offset]);
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config = int64_t(p_arr[p_offset + 1]);
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root_node = int64_t(p_arr[p_offset + 2]);
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incoming_syncs = p_arr[p_offset + 3];
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incoming_size = p_arr[p_offset + 4];
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outgoing_syncs = p_arr[p_offset + 5];
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outgoing_size = p_arr[p_offset + 6];
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return true;
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}
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Array MultiplayerDebugger::ReplicationFrame::serialize() {
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Array arr;
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arr.push_back(infos.size() * 7);
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for (const KeyValue<ObjectID, SyncInfo> &E : infos) {
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E.value.write_to_array(arr);
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}
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return arr;
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}
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bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) {
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ERR_FAIL_COND_V(p_arr.size() < 1, false);
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uint32_t size = p_arr[0];
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ERR_FAIL_COND_V(size % 7, false);
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ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
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int idx = 1;
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for (uint32_t i = 0; i < size / 7; i++) {
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SyncInfo info;
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if (!info.read_from_array(p_arr, idx)) {
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return false;
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}
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infos[info.synchronizer] = info;
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idx += 7;
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}
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return true;
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}
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void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) {
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sync_data.clear();
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}
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void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) {
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ERR_FAIL_COND(p_data.size() != 3);
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const String what = p_data[0];
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const ObjectID id = p_data[1];
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const uint64_t size = p_data[2];
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MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id));
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ERR_FAIL_COND(!sync);
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if (!sync_data.has(id)) {
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sync_data[id] = SyncInfo(sync);
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}
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SyncInfo &info = sync_data[id];
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if (what == "sync_in") {
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info.incoming_syncs++;
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info.incoming_size += size;
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} else if (what == "sync_out") {
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info.outgoing_syncs++;
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info.outgoing_size += size;
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}
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}
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void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
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if (pt - last_profile_time > 100) {
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last_profile_time = pt;
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ReplicationFrame frame;
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for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) {
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frame.infos[E.key] = E.value;
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}
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sync_data.clear();
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EngineDebugger::get_singleton()->send_message("multiplayer:syncs", frame.serialize());
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}
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}
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