godot/core/input
Rémi Verschelde 93c650c10d
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-12-12 13:43:15 +01:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input.cpp Merge pull request #69028 from YeldhamDev/its_raw_you_donkey 2023-01-25 09:15:45 +01:00
input.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
input_event.cpp [Input] Do not add key labels to the default actions, to display it correctly in the UI. 2023-01-24 14:49:11 +02:00
input_event.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input_map.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00