godot/tests
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
core Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
data Tests: Improve coverage for File::get_csv_line() 2021-08-04 11:53:21 +02:00
scene Fix backspace when selection reaches left edge 2022-05-09 14:16:28 +02:00
servers Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
test_macros.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_macros.h remove escapes in gdscript test output 2022-04-28 22:21:26 -05:00
test_main.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00