godot/editor/editor_command_palette.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

105 lines
4.4 KiB
C++

/*************************************************************************/
/* editor_command_palette.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_COMMAND_PALETTE_H
#define EDITOR_COMMAND_PALETTE_H
#include "core/input/shortcut.h"
#include "core/os/thread_safe.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorCommandPalette : public ConfirmationDialog {
GDCLASS(EditorCommandPalette, ConfirmationDialog);
static EditorCommandPalette *singleton;
LineEdit *command_search_box = nullptr;
Tree *search_options = nullptr;
struct Command {
Callable callable;
String name;
String shortcut;
int last_used = 0; // Store time as int, because doubles have problems with text serialization.
};
struct CommandEntry {
String key_name;
String display_name;
String shortcut_text;
int last_used = 0;
float score = 0;
};
struct CommandEntryComparator {
_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
return A.score > B.score;
}
};
struct CommandHistoryComparator {
_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
return A.last_used > B.last_used;
}
};
HashMap<String, Command> commands;
HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
List<String> command_keys;
void _update_command_search(const String &search_text);
float _score_path(const String &p_search, const String &p_path);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _confirmed();
void _update_command_keys();
void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
void _theme_changed();
void _save_history() const;
EditorCommandPalette();
protected:
static void _bind_methods();
public:
void open_popup();
void get_actions_list(List<String> *p_list) const;
void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None");
void execute_command(String &p_command_name);
void register_shortcuts_as_command();
Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
void remove_command(String p_key_name);
static EditorCommandPalette *get_singleton();
};
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
#endif //EDITOR_COMMAND_PALETTE_H