godot/scene
Rémi Verschelde 966c68badd Range: Remove min/max check added in #33908
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:

```
set_min(256)
set_max(16384)
```

Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.

Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
..
2d Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter 2019-11-21 08:53:24 +01:00
3d GIProbe::bake: Remove check for ownership 2019-11-21 08:48:56 +01:00
animation Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
audio
debugger
gui Range: Remove min/max check added in #33908 2019-11-26 12:11:21 +01:00
main Merge pull request #33862 from Faless/net/http_request_chunk_size 2019-11-25 14:29:59 +01:00
resources Fix bug where specularmode disabled is not cached 2019-11-25 07:36:07 -08:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub