godot/modules/openxr/SCsub
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00

128 lines
5.7 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_openxr = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# Khronos OpenXR loader
# Needs even for build against shared library, at least the defines used in public headers.
if env["platform"] == "android":
# may need to set OPENXR_ANDROID_VERSION_SUFFIX
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_ANDROID", "XR_USE_PLATFORM_ANDROID"])
env_openxr.AppendUnique(CPPDEFINES=["JSON_USE_EXCEPTION=0"])
# may need to include java parts of the openxr loader
elif env["platform"] == "linuxbsd":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_LINUX"])
if env["x11"]:
env_openxr.AppendUnique(CPPDEFINES=["XR_USE_PLATFORM_XLIB"])
# FIXME: Review what needs to be set for Android and macOS.
env_openxr.AppendUnique(CPPDEFINES=["HAVE_SECURE_GETENV"])
elif env["platform"] == "windows":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_WINDOWS", "NOMINMAX", "XR_USE_PLATFORM_WIN32"])
elif env["platform"] == "macos":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_APPLE"])
# There does not seem to be a XR_USE_PLATFORM_XYZ for Apple
# may need to check and set:
# - XR_USE_TIMESPEC
if env["builtin_openxr"]:
thirdparty_dir = "#thirdparty/openxr"
env_openxr.Prepend(
CPPPATH=[
thirdparty_dir,
thirdparty_dir + "/include",
thirdparty_dir + "/src",
thirdparty_dir + "/src/common",
thirdparty_dir + "/src/external/jsoncpp/include",
]
)
env_thirdparty = env_openxr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.AppendUnique(CPPDEFINES=["DISABLE_STD_FILESYSTEM"])
if env["disable_exceptions"]:
env_thirdparty.AppendUnique(CPPDEFINES=["XRLOADER_DISABLE_EXCEPTION_HANDLING", ("JSON_USE_EXCEPTION", 0)])
env_thirdparty.Append(CPPPATH=[thirdparty_dir + "/src/loader"])
# add in external jsoncpp dependency
thirdparty_jsoncpp_dir = thirdparty_dir + "/src/external/jsoncpp/src/lib_json/"
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_reader.cpp")
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_value.cpp")
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_writer.cpp")
# add in load
if env["platform"] != "android":
# On Android the openxr_loader is provided by separate plugins for each device
# Build the engine using object files
khrloader_obj = []
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/xr_generated_dispatch_table.c")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/common/filesystem_utils.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/common/object_info.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/api_layer_interface.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_core.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_instance.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_logger_recorders.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_logger.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/manifest_file.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/runtime_interface.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/xr_generated_loader.cpp")
env.modules_sources += khrloader_obj
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_openxr.add_source_files(module_obj, "*.cpp")
env_openxr.add_source_files(module_obj, "action_map/*.cpp")
env_openxr.add_source_files(module_obj, "scene/*.cpp")
# We're a little more targeted with our extensions
if env["platform"] == "android":
env_openxr.add_source_files(module_obj, "extensions/openxr_android_extension.cpp")
if env["vulkan"]:
env_openxr.add_source_files(module_obj, "extensions/openxr_vulkan_extension.cpp")
if env["opengl3"] and env["platform"] != "macos":
env_openxr.add_source_files(module_obj, "extensions/openxr_opengl_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_palm_pose_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_composition_layer_depth_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_htc_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_htc_vive_tracker_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_huawei_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_hand_tracking_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_passthrough_extension_wrapper.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_display_refresh_rate_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_pico_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_wmr_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_ml2_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_extension_wrapper_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_api_extension.cpp")
env.modules_sources += module_obj
if env.editor_build:
SConscript("editor/SCsub")
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)