mirror of
https://github.com/godotengine/godot
synced 2024-11-02 11:59:10 +00:00
3682978aee
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
79 lines
3.4 KiB
C++
79 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* skeleton_modification_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKELETONMODIFICATION3D_H
|
|
#define SKELETONMODIFICATION3D_H
|
|
|
|
#include "scene/3d/skeleton_3d.h"
|
|
#include "scene/resources/skeleton_modification_stack_3d.h"
|
|
|
|
class SkeletonModificationStack3D;
|
|
|
|
class SkeletonModification3D : public Resource {
|
|
GDCLASS(SkeletonModification3D, Resource);
|
|
friend class Skeleton3D;
|
|
friend class SkeletonModificationStack3D;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
SkeletonModificationStack3D *stack;
|
|
int execution_mode = 0; // 0 = process
|
|
|
|
bool enabled = true;
|
|
bool is_setup = false;
|
|
bool execution_error_found = false;
|
|
|
|
bool _print_execution_error(bool p_condition, String p_message);
|
|
|
|
GDVIRTUAL1(_execute, double)
|
|
GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>)
|
|
|
|
public:
|
|
virtual void _execute(real_t p_delta);
|
|
virtual void _setup_modification(SkeletonModificationStack3D *p_stack);
|
|
|
|
real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert);
|
|
|
|
void set_enabled(bool p_enabled);
|
|
bool get_enabled();
|
|
|
|
void set_execution_mode(int p_mode);
|
|
int get_execution_mode() const;
|
|
|
|
Ref<SkeletonModificationStack3D> get_modification_stack();
|
|
|
|
void set_is_setup(bool p_setup);
|
|
bool get_is_setup() const;
|
|
|
|
SkeletonModification3D();
|
|
};
|
|
|
|
#endif // SKELETONMODIFICATION3D_H
|