godot/modules/visual_script
Rémi Verschelde 3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
..
doc_classes
config.py
register_types.cpp
register_types.h
SCsub
visual_script.cpp Allow overriding how scripted objects are converted to strings 2019-05-03 15:06:05 -07:00
visual_script.h Allow overriding how scripted objects are converted to strings 2019-05-03 15:06:05 -07:00
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp Merge pull request #28836 from Jummit/vs-fix-default-call-modes 2019-05-24 17:44:54 +02:00
visual_script_editor.h VS: Give the generic search the current base type. 2019-05-01 08:27:22 -07:00
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp
visual_script_nodes.h
visual_script_property_selector.cpp VS: Better ux 2019-05-01 08:07:35 -07:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h