godot/doc/classes/RDPipelineRasterizationState.xml
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00

34 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineRasterizationState" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="RenderingDevice.PolygonCullMode" default="0">
</member>
<member name="depth_bias_clamp" type="float" setter="set_depth_bias_clamp" getter="get_depth_bias_clamp" default="0.0">
</member>
<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
</member>
<member name="depth_bias_enabled" type="bool" setter="set_depth_bias_enabled" getter="get_depth_bias_enabled" default="false">
</member>
<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
</member>
<member name="discard_primitives" type="bool" setter="set_discard_primitives" getter="get_discard_primitives" default="false">
</member>
<member name="enable_depth_clamp" type="bool" setter="set_enable_depth_clamp" getter="get_enable_depth_clamp" default="false">
</member>
<member name="front_face" type="int" setter="set_front_face" getter="get_front_face" enum="RenderingDevice.PolygonFrontFace" default="0">
</member>
<member name="line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
</member>
<member name="patch_control_points" type="int" setter="set_patch_control_points" getter="get_patch_control_points" default="1">
</member>
<member name="wireframe" type="bool" setter="set_wireframe" getter="get_wireframe" default="false">
</member>
</members>
</class>