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https://github.com/godotengine/godot
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112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
/*************************************************************************/
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/* gibberish_stream.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GIBBERISH_STREAM_H
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#define GIBBERISH_STREAM_H
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#include "scene/resources/audio_stream.h"
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#include "scene/resources/sample_library.h"
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class AudioStreamGibberish : public AudioStream {
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OBJ_TYPE( AudioStreamGibberish, AudioStream );
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enum {
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FP_BITS = 12,
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FP_LEN = (1<<12),
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};
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bool active;
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bool paused;
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float xfade_time;
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float pitch_scale;
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float pitch_random_scale;
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Vector<Ref<Sample> > _samples;
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Vector<int> _rand_pool;
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int rand_idx;
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_FORCE_INLINE_ int randomize();
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struct Playback {
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int idx;
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uint64_t fp_pos;
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float scale;
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};
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Playback playback[2];
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int active_voices;
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Ref<SampleLibrary> phonemes;
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protected:
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virtual int get_channel_count() const;
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virtual bool mix(int32_t *p_buffer, int p_frames);
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static void _bind_methods();
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public:
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void set_phonemes(const Ref<SampleLibrary>& p_phonemes);
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Ref<SampleLibrary> get_phonemes() const;
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virtual void play();
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virtual void stop();
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virtual bool is_playing() const;
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virtual void set_paused(bool p_paused);
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virtual bool is_paused(bool p_paused) const;
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virtual void set_loop(bool p_enable);
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virtual bool has_loop() const;
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virtual float get_length() const;
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virtual String get_stream_name() const;
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virtual int get_loop_count() const;
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virtual float get_pos() const;
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virtual void seek_pos(float p_time);
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virtual UpdateMode get_update_mode() const;
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virtual void update();
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void set_xfade_time(float p_xfade);
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float get_xfade_time() const;
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void set_pitch_scale(float p_scale);
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float get_pitch_scale() const;
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void set_pitch_random_scale(float p_random_scale);
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float get_pitch_random_scale() const;
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AudioStreamGibberish();
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};
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#endif // GIBBERISH_STREAM_H
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