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https://github.com/godotengine/godot
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86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
/*************************************************************************/
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/* capsule_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "capsule_shape.h"
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#include "servers/physics_server.h"
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void CapsuleShape::_update_shape() {
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Dictionary d;
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d["radius"]=radius;
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d["height"]=height;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),d);
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}
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void CapsuleShape::set_radius(float p_radius) {
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radius=p_radius;
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_update_shape();
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notify_change_to_owners();
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_change_notify("radius");
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}
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float CapsuleShape::get_radius() const {
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return radius;
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}
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void CapsuleShape::set_height(float p_height) {
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height=p_height;
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_update_shape();
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notify_change_to_owners();
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_change_notify("height");
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}
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float CapsuleShape::get_height() const {
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return height;
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}
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void CapsuleShape::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);
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ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape::get_radius);
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ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape::set_height);
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ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape::get_height);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_radius"),_SCS("get_radius") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_height"),_SCS("get_height") );
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}
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CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
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radius=1.0;
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height=1.0;
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_update_shape();
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}
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