mirror of
https://github.com/godotengine/godot
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164 lines
4.9 KiB
C++
164 lines
4.9 KiB
C++
/*************************************************************************/
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/* audio_stream_resampled.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_STREAM_RESAMPLED_H
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#define AUDIO_STREAM_RESAMPLED_H
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#include "scene/resources/audio_stream.h"
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class AudioStreamResampled : public AudioStream {
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OBJ_TYPE(AudioStreamResampled,AudioStream);
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uint32_t rb_bits;
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uint32_t rb_len;
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uint32_t rb_mask;
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uint32_t read_buff_len;
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uint32_t channels;
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uint32_t mix_rate;
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volatile int rb_read_pos;
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volatile int rb_write_pos;
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int32_t offset; //contains the fractional remainder of the resampler
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enum {
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MIX_FRAC_BITS=13,
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MIX_FRAC_LEN=(1<<MIX_FRAC_BITS),
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MIX_FRAC_MASK=MIX_FRAC_LEN-1,
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};
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int16_t *read_buf;
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int16_t *rb;
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template<int C>
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uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
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protected:
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_FORCE_INLINE_ int get_total() const {
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return rb_len;
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}
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_FORCE_INLINE_ int get_todo() const { //return amount of frames to mix
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int todo;
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int read_pos_cache=rb_read_pos;
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if (read_pos_cache==rb_write_pos) {
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todo=rb_len-1;
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} else if (read_pos_cache>rb_write_pos) {
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todo=read_pos_cache-rb_write_pos-1;
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} else {
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todo=(rb_len-rb_write_pos)+read_pos_cache-1;
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}
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return todo;
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}
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//Stream virtual funcs
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virtual int get_channel_count() const;
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virtual bool mix(int32_t *p_dest, int p_frames);
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_FORCE_INLINE_ void _flush() {
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rb_read_pos=0;
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rb_write_pos=0;
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}
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_FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
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_FORCE_INLINE_ void write(uint32_t p_frames) {
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ERR_FAIL_COND(p_frames >= rb_len);
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switch(channels) {
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case 1: {
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for(uint32_t i=0;i<p_frames;i++) {
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rb[ rb_write_pos ] = read_buf[i];
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rb_write_pos=(rb_write_pos+1)&rb_mask;
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}
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} break;
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case 2: {
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for(uint32_t i=0;i<p_frames;i++) {
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rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0];
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rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1];
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rb_write_pos=(rb_write_pos+1)&rb_mask;
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}
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} break;
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case 4: {
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for(uint32_t i=0;i<p_frames;i++) {
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rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0];
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rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1];
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rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2];
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rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3];
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rb_write_pos=(rb_write_pos+1)&rb_mask;
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}
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} break;
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case 6: {
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for(uint32_t i=0;i<p_frames;i++) {
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rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0];
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rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1];
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rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2];
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rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3];
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rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4];
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rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5];
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rb_write_pos=(rb_write_pos+1)&rb_mask;
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}
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} break;
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}
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}
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virtual bool _can_mix() const =0;
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_FORCE_INLINE_ bool _is_ready() const{
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return rb!=NULL;
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}
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Error _setup(int p_channels,int p_mix_rate,int p_minbuff_needed=-1);
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void _clear();
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public:
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AudioStreamResampled();
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~AudioStreamResampled();
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};
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#endif // AUDIO_STREAM_RESAMPLED_H
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