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https://github.com/godotengine/godot
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102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/*************************************************************************/
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/* audio_stream.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_STREAM_H
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#define AUDIO_STREAM_H
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#include "resource.h"
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#include "servers/audio_server.h"
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#include "scene/resources/audio_stream.h"
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class AudioStream : public Resource {
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OBJ_TYPE( AudioStream, Resource );
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OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged
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friend class InternalAudioStream;
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struct InternalAudioStream : public AudioServer::AudioStream {
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::AudioStream *owner;
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virtual int get_channel_count() const;
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virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
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virtual bool mix(int32_t *p_buffer,int p_frames);
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virtual bool can_update_mt() const;
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virtual void update();
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};
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int _mix_rate;
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InternalAudioStream *internal_audio_stream;
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protected:
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_FORCE_INLINE_ int get_mix_rate() const { return _mix_rate; }
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virtual int get_channel_count() const=0;
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virtual bool mix(int32_t *p_buffer, int p_frames)=0;
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static void _bind_methods();
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public:
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enum UpdateMode {
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UPDATE_NONE,
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UPDATE_IDLE,
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UPDATE_THREAD
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};
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AudioServer::AudioStream *get_audio_stream();
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virtual void play()=0;
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virtual void stop()=0;
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virtual bool is_playing() const=0;
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virtual void set_paused(bool p_paused)=0;
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virtual bool is_paused(bool p_paused) const=0;
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virtual void set_loop(bool p_enable)=0;
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virtual bool has_loop() const=0;
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virtual float get_length() const=0;
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virtual String get_stream_name() const=0;
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virtual int get_loop_count() const=0;
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virtual float get_pos() const=0;
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virtual void seek_pos(float p_time)=0;
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virtual UpdateMode get_update_mode() const=0;
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virtual void update()=0;
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AudioStream();
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~AudioStream();
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};
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VARIANT_ENUM_CAST( AudioStream::UpdateMode );
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#endif // AUDIO_STREAM_H
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