godot/modules/csg/doc_classes/CSGBox3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

22 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGBox3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A CSG Box shape.
</brief_description>
<description>
This node allows you to create a box for use with the CSG system.
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
</members>
</class>