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https://github.com/godotengine/godot
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a1f715a4da
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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fixed_materials | ||
kinematic_char | ||
mousepick_test | ||
navmesh | ||
platformer | ||
sat_test | ||
shader_materials | ||
truck_town |