godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSignalsGeneratorTests.cs
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00

16 lines
332 B
C#

using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptSignalsGeneratorTests
{
[Fact]
public async void EventSignals()
{
await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify(
"EventSignals.cs",
"EventSignals_ScriptSignals.generated.cs"
);
}
}