godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSerializationGeneratorTests.cs
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00

16 lines
445 B
C#

using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptSerializationGeneratorTests
{
[Fact]
public async void ScriptBoilerplate()
{
await CSharpSourceGeneratorVerifier<ScriptSerializationGenerator>.VerifyNoCompilerDiagnostics(
"ScriptBoilerplate.cs",
"ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs"
);
}
}