godot/modules/gdscript/language_server
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
..
gdscript_extend_parser.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
gdscript_extend_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_server.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
gdscript_text_document.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_workspace.cpp Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
gdscript_workspace.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
lsp.hpp String: Add contains(). 2022-02-04 01:28:02 +05:45