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https://github.com/godotengine/godot
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a5cf92664d
Previously, all of the code generation routines would just needlessly write the same files over and over, even when not needed. This became a problem with the advent of the experimental ninja backend for SCons, which can be trivially enabled with a few lines of code and relies on timestamp changes, making it thus impractical.
27 lines
912 B
Python
27 lines
912 B
Python
#!/usr/bin/env python
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import methods
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Import("env")
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env.platform_sources = []
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# Register platform-exclusive APIs
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reg_apis_inc = '#include "register_platform_apis.h"\n'
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reg_apis = "void register_platform_apis() {\n"
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unreg_apis = "void unregister_platform_apis() {\n"
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for platform in env.platform_apis:
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platform_dir = env.Dir(platform)
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env.add_source_files(env.platform_sources, platform + "/api/api.cpp")
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reg_apis += "\tregister_" + platform + "_api();\n"
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unreg_apis += "\tunregister_" + platform + "_api();\n"
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reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
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reg_apis_inc += "\n"
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reg_apis += "}\n\n"
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unreg_apis += "}\n"
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methods.write_file_if_needed("register_platform_apis.gen.cpp", reg_apis_inc + reg_apis + unreg_apis)
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env.add_source_files(env.platform_sources, "register_platform_apis.gen.cpp")
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lib = env.add_library("platform", env.platform_sources)
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env.Prepend(LIBS=[lib])
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