godot/scene
Rémi Verschelde 5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
..
2d Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
3d Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
animation Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89510 from bruvzg/lbl_shadow_step 2024-03-15 11:07:33 +01:00
main Merge pull request #89270 from Repiteo/enforce-typename-in-templates 2024-03-14 22:34:37 +01:00
resources Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
theme SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub